A beta review of NFS 2015
Need for Speed is an open world racing video game developed by Ghost Games and published by Electronic Arts, released for PS 4 and Xbox One in November 2015, and to be released for Microsoft Windows in 2016. It is a full reboot of the franchise. All in all the game is refreshing to play, it does have a few major drawbacks. Here is an overview of what is in store.
Let’s begin with what all we should look forward to in the game. The Customizations offered in the game is just amazing, you can build your perfect car by changing every little detail you want to. Unlike the previous editions, here the Map is extremely big and there is a lot variation offered, one minute you could be racing along the highway and then the next minute you could be drifting through the mountains. It will take a great deal of time to uncover everything on the map, however, this does make you largely dependent on the GPS.
In the beta, the severity of the AI has also been tightened, and it does take a little bit of time to get used it. This would just make the race tad bit more intense. It seems a lot of emphases was given to ensure that the game doesn’t become monotonous, from the tracks, events even to the extent of giving a great deal of variety to the AI’s cars. The handling of cars appears to have taken a huge drop. Although it does seem like a problem while racing the Police. In terms of the cars available, there the list seems to be exhaustive and not challenging enough to purchase.
The developers should make a note of increasing the availability and capacity of garages. However, the game is still great to play. They should incorporate certain changes and feedbacks in the full release to make sure their competitors do not get an edge.
Below is the video to the beta gameplay on the Xbox One